rionaleonhart: final fantasy x-2: the sun is rising, yuna looks to the future. (you'll never see it coming)
I've been thinking recently about silent protagonists.

It tends to put me off trying a videogame if the protagonist is silent. I often find it hard to get invested in silent protagonists, and that can really impair my enjoyment of a game. If I'm going to spend hours inhabiting a particular character, I'd like to care about that character!

However, in recent years, I've discovered a couple of silent protagonists who really clicked for me. I thought it might be interesting - for me, if no one else - to consider which silent protagonists work for me, and what makes them work.

Therefore: here's a list of silent protagonists from games I've played, in roughly descending order of fondness!

I'm defining 'silent protagonist' here as a character who hits both of the following points:

a) They are unvoiced or minimally voiced. They might have voiced action grunts or brief battle quotes, but they're never going to say an eloquent line of dialogue aloud.
b) If they speak at all, it's exclusively or almost exclusively through occasional dialogue options chosen by the player. They don't paraphrase or elaborate on the dialogue option; the text in the option is all you get.

I've omitted characters from games I never really played enough of to form a strong impression of the protagonist, e.g. Bloodborne and the various Zelda games I've unsuccessfully attempted to get into. I've also probably omitted some characters just because they slipped my mind.


Silent protagonists I love:

Protagonist (Persona 5). I've never seen another silent protagonist with quite as much personality as Joker. Plenty of voiced protagonists don't have as much personality as Joker. His animations are stylish and distinctive; his dialogue options are frequently hilarious. He's a bold, playful, sarcastic little shit and I love him.

Sunny (Omori). The game really immerses you in Sunny's head, in a very literal way. Although he never speaks, I got a strong impression of his fears and delusions and psychological struggles, and I ended up getting very attached to this kid. Omori doesn't typically give you choices more complex than 'yes/no', but I found it interesting that the game would sometimes offer yes/no choices as a way of indicating hesitation, fear or reluctance; there are times when just the fact that you're being offered the choice tells you something about Sunny's character, because it means he's torn between the two options.

Kris (Deltarune). I find Kris fascinating. There's something so strange and dark and unsettling about them, and the glimpses we get of their character paint an interestingly complicated picture. They're lonely, they're bored, they're an outcast, they're sentimental, they have a cruel streak, their friends mean a lot to them. The player, in their role as the one controlling the protagonist, is able to make Kris do things against their will, but it's unclear how Kris feels about the player's presence overall. I'm so interested to see how the rest of Deltarune goes.


Silent protagonists I like:

Chell (Portal). Chell is truly silent, never gets so much as a dialogue option, but the gameplay conveys an impression of her character as relentlessly determined. She also stands out to me for being a female silent protagonist, which I haven't seen many of! It often feels like protagonists aren't allowed to be female unless there's somehow a reason for them to be female, so I appreciate the fact that Chell is a woman despite the fact that, if she were a man, pretty much nothing about the game would change. She's not a woman for plot purposes. She's not a woman for eye candy purposes; it's a first-person game and you almost never see her on screen. She just happens to be a woman.

Protagonist (Persona 3). I'm talking about the original game here, as I haven't yet played Reload. The Persona 3 protagonist doesn't have anywhere near the amount of personality that comes through in Persona 5's protagonist, but I still got a slight impression of his character. The Persona 3 protagonist generally comes across to me as clueless and eager to please, which is mildly endearing.

Protagonist (Persona 4). Again, I only got a faint sense of personality from Persona 4's protagonist, but there's still enough there for me to pick up on something: a quiet, serious, dedicated kid who cares very strongly about his friends. He also loves cats; that's important!

Sonic (Sonic the Hedgehog). Sonic gets an unfair advantage here because I used to watch The Adventures of Sonic the Hedgehog and read Sonic the Comic! But his animations still give him some cute personality as a silent protagonist, e.g. the way he gets visibly impatient if you leave him motionless.

Amaterasu (Okami). I considered putting Amaterasu in the 'basically indifferent to, but they get points for being cute' tier below! But, in addition to being cute, she gets extra points for the touch of personality in her reactions, and in being able to bite anyone.

Stanley (The Stanley Parable). As with Chell, Stanley is truly and completely silent, but the nature of the gameplay gives you an impression of his character: rebellious, contrary, curious. He's really only made interesting by the narrator's obsession with him, though.


Silent protagonists I'm basically indifferent to, but they get points for being cute:

Ori (Ori and the Blind Forest). Ori is, to be fair, very cute, and a little personality comes across in the story cutscenes. It's possible I'm ranking Ori down slightly because I hated the ending of Ori and the Will of the Wisps so much that it impacted my feelings about the entire series.

Dixie/Donkey/Diddy Kong (Donkey Kong Country). There's some personality in their animations, but I never became invested in them as characters.


Silent protagonists I'm indifferent to:

Frisk (Undertale). There's some cute personality in some of the ACT options, but overall I didn't get especially attached to Frisk.

Jak (Jak & Daxter). In the first game, I had no real interest in Jak; the most interesting thing about him is probably the fact that this quiet kid is friends with the non-stop chatterbox Daxter. (Which works out pretty well; as a quiet kid, I found it comfortable to be friends with other kids who were happy to talk without much input from me!) In Jak II he gained the ability to talk (and a lot of trauma) and immediately became a lot more interesting to me!

Reycho (World's End Club). This kid has basically no personality, but he escapes last place because he joined in the stupid 'A human, a human, a human!' dance that made me crack up.

Mario (Super Mario series). Mario is, of course, a classic videogame protagonist who has starred in a lot of well-crafted games! But I do not care about him as a character.


Separately, there's a 'this isn't a character; this is just me' section that doesn't really fit into the fondness ranking:

Protagonist (Pokémon). The protagonist of Pokémon games is just me. It's a kid, and it's often a boy; in Pokémon games where you choose the protagonist's gender, I'll just go with whichever protagonist I prefer the design of. But it's still me.

When I'm playing as a boy in Pokémon games, I usually name the protagonist Rakuni. (If I'm playing as a girl, of course, I'll go with Riona.) But 'Bulby is the protagonist's Bulbasaur' or 'Bulby is Rakuni's Bulbasaur' would be an absolutely insane thing to say. Bulby is my Bulbasaur.

There are Pokémon protagonist designs I like more than others; my favourite is the male protagonist (Hilbert) in Pokémon Black and White. But I can't rank the characters by fondness; they're all just me.


I'm not sure what conclusions I can draw from this exercise!

I suppose, looking back over this list, I find it interesting that my three favourite silent protagonists each caught my attention in different ways. Joker's personality shines through in his charming animations and fun dialogue options. Sunny's trauma and inner thoughts are conveyed to the player through the game's environments and mechanics. Kris is a mystery who you learn about primarily through the way other characters react to or talk about them.

So I suppose there are multiple ways to create an interesting silent protagonist! It's still rare for games to present me with a silent protagonist who really catches my attention, but it's good to know that it can be done.
rionaleonhart: final fantasy x-2: the sun is rising, yuna looks to the future. (hope is all we have)
A couple of people responded to my question about male love interests in videogames by saying they were having trouble thinking of games they'd played with female protagonists. So, in case anyone's interested, here's the list of games I've played in which the main playable character is female!

In cases where control is split between two or more characters, I've taken who's presented as the protagonist into account. Final Fantasy XIII, for example, has you controlling different characters at different times, but the protagonist is definitely Lightning, whereas, although you could argue that Sam is the main playable character of Until Dawn or that Mizuki is the main playable character of AI: The Somnium Files: nirvanA Initiative, those cases aren't clear-cut enough to be listed here. I haven't counted games in which you can choose the protagonist's gender; these are games that were specifically designed around a female main character.

I've listed these games in alphabetical order and included some brief notes about each one, in case anyone's wondering whether to pick any of these games up. I've put asterisks next to games I particularly enjoyed. (Which isn't to say I didn't enjoy the others; there's only one game on this list I'd actively advise against playing (spoiler: it's Beyond: Two Souls).)

I've also only included games I've played myself, not games I've experienced through Let's Plays or watching friends play them, which is why I've omitted Assassin's Creed: Liberation, Danganronpa Another Episode, Life Is Strange: Before the Storm, We Know the Devil and The Zodiac Trial. But then I changed my mind and included We Know the Devil anyway. You can't tell me what to do.


Videogames I've played with female protagonists. )


I noticed while writing this how often I used the phrase 'young woman' in the game descriptions, so I took a moment to work out who the oldest protagonist in this list actually was. The results were slightly discouraging. By a long way, the oldest of these female protagonists is Chloe of Uncharted: Lost Legacy; I'm having trouble establishing her exact age, but I think she's around forty when the game takes place. I think second place goes to Red of Transistor, at the grand old age of twenty-seven.
rionaleonhart: final fantasy viii: found a draw point! no one can draw... (you're a terrible artist)
Q: Riona, do you really have time to write mini-reviews of every game you've ever played?
A: I absolutely don't.
Q: And yet.
A: And yet!

Some of these are more just reminiscences than reviews, but I've said at least a line or two about every game. Possibly. I've almost certainly forgotten about some.

For the most part these are listed alphabetically, so you can easily track down any games you're interested in, but games in a series are listed together, so, for example, 9 Hours, 9 Persons, 9 Doors, Virtue's Last Reward and Zero Time Dilemma are all under Z for Zero Escape, and World of Final Fantasy comes under F. I've put a (LP) next to games I've only experienced through Let's Plays. Flash games, text adventures and electronic versions of card, tile or board games are not included.

Games I first played after originally posting this entry are marked with an asterisk.


Thoughts on every game I've ever played, or close enough. )


I'm glad I've put this very important and necessary entry into the waiting world.
rionaleonhart: kingdom hearts: sora, riku and kairi having a friendly chat. (and they returned home)
I want an episode of Misfits in which the Misfits' powers are all somehow swapped around. This is largely because I want to see how Simon would cope with Kelly's power of reading thoughts. It would be horrible for him, poor thing. Alisha should get Simon's power of invisibility; that would be interesting. No idea about the other three, though; I especially don't know what to do with Alisha's power. Maybe Nathan should get it; the idea of Nathan Young with the power of irresistible sexual desirability is terrifying and awful, frankly, but Misfits has never shied away from terrifying and awful things.


Speaking of Misfits, something almost entirely unlike Misfits: I watched Tangled recently with [livejournal.com profile] reipan and [livejournal.com profile] yuffie_starfish! I adored it. Executed correctly, a Disney film can have me on the verge of tears within ten minutes, and the execution of Tangled was absolutely correct.

Also, Rapunzel is adorable. It's a little odd; the promotional materials - the trailer, the pre-release images - all made Rapunzel look very smirky and badass and asskicking, when in fact she's a very sweet, innocent girl. I like sweet and innocent girls (nothing at all against badassness, but I tend to become more attached to the character who beats an intruder up with a frying pan despite being terrified than to the character who beats an intruder up with a frying pan without breaking a sweat), so it was a pleasant surprise, but I'm wondering why it needed to be a surprise. What with the misrepresentation of Rapunzel's character and the film's name-change from Rapunzel to Tangled, the entire marketing campaign has a desperate air of WE HAVE TO TRICK PEOPLE INTO WATCHING THIS FILM hanging about it. Which is a shame, because it's a delightful film and really shouldn't require deception.

I could be incredibly fond of Flynn/Rapunzel, but I'd have liked to see a bit more of their relationship developing. That's what fanfiction is for, I suppose. Perhaps I should write some?


Finally, I have been playing Ōkamiden, the DS sequel to Ōkami! The original Ōkami is probably my favourite videogame of all time, so I was a little worried about how Ōkamiden would match up, but I'm really enjoying it. The graphics aren't quite as good, but that's only because the DS is more graphically limited than the PS2 as a console; they're still stunning for a DS game. Also, it makes up for the graphical limitations with adorable baby animals. You play as a tiny wolf cub! You learn new brush techniques from baby mice and baby boars and all sorts! (And of course the DS is brilliantly suited for use of the Celestial Brush.)

It features an unsuccessful demonic bone-merchant saying 'I chalk it up to the economic downturn' in its demonic voice. What more do you need? MAYBE A DEMONIC BOUNCER SAYING 'I DON'T LIKE YOUR FACE'? BECAUSE, GUESS WHAT, IT HAS THAT TOO.

Ōkamiden doesn't appear to be available in shops in the UK, weirdly; you have to order it online. Honestly, Ōkami series, do you even want to be successful? The games are excellent, but your marketing is absolutely terrible.
rionaleonhart: final fantasy x-2: the sun is rising, yuna looks to the future. (not sure i like your tone)
I've been listening a lot to the music of Ōkami lately. It's got an absolutely outstanding soundtrack. Videogame music can be so beautiful; I wish it were more widely recognised.

Here are a couple of my favourite pieces:

Ryoshima Plains, which is a lovely soaring piece and makes me want to race across fields. I frequently find myself striking silly poses or conducting an imaginary orchestra whilst listening to it.
Giving Kushinada a Ride, which is excellent music to listen to if you are RACING AGAINST TIME TO STOP AN ANCIENT EVIL.

Oh, Ōkami. Possibly my favourite videogame ever. (But Issun's attitude to women is so frustrating. Graphics, gameplay, music, all spot-on, all beautiful, and then they had to make Issun completely incapable of respecting anything with breasts. You were so close to being a perfect game, Ōkami.

I'd still recommend the game to anyone with a PS2 (or a Wii, but if you have both I hear the PS2 version is better). The entire game is animated in the style of a brushpainting; you can even see the texture of the imaginary paper through the animation. It is indescribably gorgeous, and so much fun, and overall probably the best game I've ever played. But do be warned that it has some unpleasant gender issues.)


Speaking of characters who have trouble respecting women, although at least in this case it's treated as unacceptable: Ashes to Ashes! It's odd that I've talked so little about Ashes to Ashes in this journal, because I genuinely believe it's one of the best things I have ever seen on television. It had a shaky start, back at the very beginning, but that's almost added to the experience, in a way; I've progressed from disliking Alex in the first few episodes to being invested in her story by the end of the first series to adoring her by the ultimate finale. I think I might actually prefer it to Life on Mars, although I'd have to rewatch both shows before I could really come to a conclusion.


A few thoughts on the Ashes to Ashes finale. )


You know what Ōkami should do? It should replace Issun with a tiny Gene Hunt. Tiny Alex Drake and/or Sam Tyler can come along as well, to help keep him in line.

This is possibly the most illogical crossover idea I've ever had.
rionaleonhart: final fantasy x-2: the sun is rising, yuna looks to the future. (Default)
Well, it turns out that, when I'm trying not to update my journal, I just resort to miserably playing Solitaire to procrastinate, which achieves even less and makes me unhappy. Whilst I tear out my hair over whether to analyse every sentence or every independent clause or every clause, dependent or not, in these book blurbs (RIONA, STOP PANICKING SO MUCH. Yes, you have quite a lot to write, but you have a third of a year in which to write it. Even if you average only two hundred words a day you will be fine. Now work on your Austen essay until you have a chance to talk to your supervisor about this), have some tiny ficsnippets I wrote a little while ago for an 'alphabetically pair up the characters in your icons' meme I failed to finish.


Fandoms represented: Ōkami, Merlin, Top Gear, Supernatural, Derren Brown, Doctor Who, Final Fantasy XII, Life on Mars, House, Harry Potter, Pokémon, Jak II, Scrubs, Kingdom Hearts, Death Note, The Mentalist, Silent Hill 2, Final Fantasy VIII, Revolutionary Girl Utena, Final Fantasy X and, er, Final Fantasy Versus XIII. )


I sort of want to see the kids from Homestuck as the Doctor's companions. Is that wrong of me?
rionaleonhart: okami: amaterasu is startled. (NOT SO FAST)
EXTREMELY IMPORTANT POLL:


Hottest picture I have ever seen. I am not kidding.


This is a picture (courtesy of [livejournal.com profile] lincolnimp) of Derren Brown lying on a great deal of broken glass.


[Poll #1456923]


Something Wicked This Way Comes was the first of Derren Brown's works I saw, and it is still one of my favourites. He hammers a nail up his nose and deprives himself of oxygen and walks on glass and has a man stand on his face and asks an audience member to slap him. I love it for all the wrong reasons.

(I swear I do not usually find pain this attractive. There is just something about Derren Brown injuring himself that is really, really hot.)


To finish on a slightly less horrifying note: here (YouTube link) is an incredibly lovely piece of music from Ōkami. I love that game so much. Its style is so beautiful, and it is so much fun, and, whilst I hesitate to pin down any one videogame as my absolute favourite, Ōkami would almost certainly be in my top three. Let's all listen to the piece and put this glasswalking business behind us.
rionaleonhart: final fantasy x-2: the sun is rising, yuna looks to the future. (don't cross me)
As I seem to be rediscovering old fandoms and anime, I thought I would rewatch DN Angel, which I have not seen for at least five years.

I had forgotten how much I love Satoshi and his ridiculously creepy crush on Daisuke. The poor boy! (By 'the poor boy' I mean poor romantically-doomed Satoshi, rather than Daisuke, although Daisuke does have to suffer Satoshi's rather unnerving affections.)

After watching the fourth episode (dear Satoshi: please stop pretending that you lose your hold on Krad around Daisuke because Krad is somehow 'reacting to Dark's presence'; it is because you are madly in love with Daisuke and you know it), I scrolled down a bit and thus stumbled across what is possibly my new favourite quote from a YouTube comment:

homocidal does NOT mean gay, it means you like killing people.

Oh, YouTube, you never fail to amuse and depress.


Note to self: when you're back in London, start playing Metal Gear Solid 2. After all the things I've learnt about it from browsing TV Tropes and [livejournal.com profile] firefly99's journal, it seems to be:

a) the most confusing game ever created, and
b) completely awesome.

From the Wikipedia article:

The storyline explores many philosophical and cyberpunk themes in great detail, including meme theory, social engineering, sociology, artificial intelligence, information control, conspiracy theories, political and military maneuvering, evolution, existentialism, censorship, the manipulation of free will and the nature of reality.

In a videogame! I can't miss this! I become terribly annoyed when people say that videogames are incapable of depth, or take an 'oh, it's a videogame, of course it's not going to have a real storyline' attitude; it'd be nice to be able to point and say, 'YEAH, WELL, THIS VIDEOGAME CHALLENGES THE NATURE OF REALITY.' (I can already say 'FINAL FANTASY X MADE ME CRY', of course, but it's always nice to have more cases for the argument.)

I am, I suspect, going to be completely rubbish at playing a stealth game, generally being more of an RPG/platformer/action-adventure person, but it wouldn't be the first time I've played a videogame purely for the themes it explores (see also: Silent Hill 2).

If you have any stories of times videogames have made you cry (er, storyline-wise, rather than out of frustration; the ending of Final Fantasy X certainly did it for me, and oh the prologue of Kingdom Hearts II, and I became a bit teary during the final boss fight in Ōkami), or times they've made you feel guilty for an action you took as a player (asdjfghfjdhsggh I'm sorry FFVI Cid I didn't know), or times you've picked up a game you wouldn't have played otherwise because things you'd heard about the plot interested you, please share! Because videogames are a legitimate storytelling medium, and it is very frustrating when non-gamers dismiss the emotional effect they can have.
rionaleonhart: final fantasy x-2: the sun is rising, yuna looks to the future. (can't tear us apart)
There is a Female Characters Drabble-a-thon going on at the moment! If you're like me and feel that you don't write about female characters nearly often enough, here's your chance to redress the balance. (Sadly, there are almost no videogame prompts.)

Also, a rather fun meme. Stolen from [livejournal.com profile] eva_kasumi:

- Arrange the characters in your icons in alphabetical order.
- Pair the first character up with the second, the third up with the fourth and so on.
- Write a mini-ficlet about every pairing.
- Profit!


The results of my attempt at this are under the cut in varying degrees of cop-outness. It starts with Albus Dumbledore/Allison Cameron and goes downhill from there.

Perhaps I shouldn't have included the Pokémon. )
rionaleonhart: final fantasy x-2: the sun is rising, yuna looks to the future. (top gear goes to silent hill)
I has a [livejournal.com profile] th_esaurus! I welcomed her by having the little girl with the charcoal on Ōkami write 'HAY RD' all over Sei-an City, because I am far too amused by incredibly daft things. Also, we watched silly animated films, which was lovely. I sat with my mouth agape during most of The Road to El Dorado, because I could not believe how incredibly gay Miguel and Tulio were.

On the subject of The Road to El Dorado, I, er. I sort of want to send the (incredibly gay) protagonists to Silent Hill, based purely on a wilful misinterpretation of a line from the blurb. That's - that's normal, right? (It was 'Your entire family will love every moment of this laugh-packed escapade as they travel down The Road to El Dorado again and again!', if you're curious. AGAIN AND AGAIN. MIGUEL AND TULIO (or possibly your family, but I haven't quite got to the 'crossing my friendslist over with Silent Hill' stage yet, thank goodness) TRAPPED IN A HELLISH, ENDLESS LOOP. Yes, all right, 'laugh-packed escapade' isn't a phrase you'd find on the boxes of most Silent Hill games. WELL, UM, I HAVE AN RD AND YOU DON'T. SO THERE.)
rionaleonhart: final fantasy x-2: the sun is rising, yuna looks to the future. (chibi james! (art by KnickKnack))
Actually, Amaterasu would have the easiest time ever in Silent Hill, wouldn't she? She'd try to get out, find herself blocked by one of those rifts in the road, paint the road back in and stroll across it. Even if she were somehow forced to go farther into the town, no making handles out of wax and horseshoes for her; she'd just need to paint in the trapdoor handle. And she could use the wind ability to blow the fog out of her field of vision! You've met your match, Silent Hill.

Did I mention that you all need to play Ōkami? Well, you do. It is an extremely good game. (I still want to see Katamari Silent Hill, too. Katamari Other Video Games In General, in fact. It would be awesome. Brushpainting Katamari! Squall and company being swept up into a Katamari just before they go in to face the Sorceress! And I want the Silent Hill level to have the cheeriest music of the lot.)

One essay to go!
rionaleonhart: final fantasy x-2: the sun is rising, yuna looks to the future. (top gear goes to silent hill)
Good Lord, I love the Top Gear fandom. Where else can you see reviewers expressing shock and disbelief not over the fact that two of the characters in a fanfic have had sex with cars, but over the fact that the third hasn't?

Speaking of giant mechanical spiders: on the train journey today, I saw a leafless tree and was suddenly struck by the compulsion to paint a circle around its branches. Ōkami has worked itself into my mind. I suppose it will have to share the residence with Silent Hill, which still makes me jump at static and cower when I have to walk through empty streets on cloudy days. Silent Hill could do with a bit of Amaterasu's brushwork, actually. (NO, RIONA, WE ARE NOT WRITING AN ŌKAMI/SILENT HILL CROSSOVER. NO, NO MATTER HOW CURIOUS YOU ARE ABOUT WHETHER AMATERASU WOULD BE ABLE TO DEFEAT THE TOWN. She'd be at a huge advantage, actually; whenever she crosses to the hellish alternate dimension, she just needs to draw the sun in the sky and she'll be back in the relatively good dimension! ...and now my mind is full of brushpainting-style Silent Hill, which is odd.)

I sincerely hope you all find yourselves viewing the Real World through videogame-tinted eyes on occasion, because I don't want to be alone in this.
rionaleonhart: final fantasy x-2: the sun is rising, yuna looks to the future. (beautiful day)
I spent Sunday afternoon with [livejournal.com profile] th_esaurus, whom I have met so many times that I believe I may now be able to consider her a Real-Life Person. We watched Rodney McKay fangirling over whales and we spent a good hour mocking Torchwood and I became convinced that Harrow had somehow incorporated bits of Silent Hill, and when the time came for us to part I didn't want to leave; I just wanted to stay there, on her comfortable bed in her warm room, and listen to her playing Guitar Hero for ever.

But apparently I am supposed to be doing some sort of university course or something. Tsch.

The topics that came up in our conversation included the concept of Ianto/Myfanwy-the-pterodactyl fic. I just thought that perhaps you should know.

In other news, I picked up a copy of Ōkami recently, because [livejournal.com profile] hopingly had been saying some very positive things about it, and I appear to have racked up nine hours of gameplay in about two days, which probably isn't terribly healthy. One slightly alarming side-effect is that I have begun to see the world in general in the game's art style. The style is beautiful, yes, but it is slightly disconcerting when you're strolling along and your mind is convinced that you're walking through a brush-painting.

Finally: thank you so much for your letter, [livejournal.com profile] sideshow_meg! If anyone's looking for a fic-prompt, you could consider her rather brilliant suggestion:

Jeremy and Richard become penpals, but Zombie!Piers the postman intercepts their letters to destroy their love AND THE WORLD OVER.

I'll want to read it when you've finished.
OSZAR »