Riona (
rionaleonhart) wrote2024-10-14 12:25 pm
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That's The Best Part.
I've been thinking recently about silent protagonists.
It tends to put me off trying a videogame if the protagonist is silent. I often find it hard to get invested in silent protagonists, and that can really impair my enjoyment of a game. If I'm going to spend hours inhabiting a particular character, I'd like to care about that character!
However, in recent years, I've discovered a couple of silent protagonists who really clicked for me. I thought it might be interesting - for me, if no one else - to consider which silent protagonists work for me, and what makes them work.
Therefore: here's a list of silent protagonists from games I've played, in roughly descending order of fondness!
I'm defining 'silent protagonist' here as a character who hits both of the following points:
a) They are unvoiced or minimally voiced. They might have voiced action grunts or brief battle quotes, but they're never going to say an eloquent line of dialogue aloud.
b) If they speak at all, it's exclusively or almost exclusively through occasional dialogue options chosen by the player. They don't paraphrase or elaborate on the dialogue option; the text in the option is all you get.
I've omitted characters from games I never really played enough of to form a strong impression of the protagonist, e.g. Bloodborne and the various Zelda games I've unsuccessfully attempted to get into. I've also probably omitted some characters just because they slipped my mind.
Silent protagonists I love:
Protagonist (Persona 5). I've never seen another silent protagonist with quite as much personality as Joker. Plenty of voiced protagonists don't have as much personality as Joker. His animations are stylish and distinctive; his dialogue options are frequently hilarious. He's a bold, playful, sarcastic little shit and I love him.
Sunny (Omori). The game really immerses you in Sunny's head, in a very literal way. Although he never speaks, I got a strong impression of his fears and delusions and psychological struggles, and I ended up getting very attached to this kid. Omori doesn't typically give you choices more complex than 'yes/no', but I found it interesting that the game would sometimes offer yes/no choices as a way of indicating hesitation, fear or reluctance; there are times when just the fact that you're being offered the choice tells you something about Sunny's character, because it means he's torn between the two options.
Kris (Deltarune). I find Kris fascinating. There's something so strange and dark and unsettling about them, and the glimpses we get of their character paint an interestingly complicated picture. They're lonely, they're bored, they're an outcast, they're sentimental, they have a cruel streak, their friends mean a lot to them. The player, in their role as the one controlling the protagonist, is able to make Kris do things against their will, but it's unclear how Kris feels about the player's presence overall. I'm so interested to see how the rest of Deltarune goes.
Silent protagonists I like:
Chell (Portal). Chell is truly silent, never gets so much as a dialogue option, but the gameplay conveys an impression of her character as relentlessly determined. She also stands out to me for being a female silent protagonist, which I haven't seen many of! It often feels like protagonists aren't allowed to be female unless there's somehow a reason for them to be female, so I appreciate the fact that Chell is a woman despite the fact that, if she were a man, pretty much nothing about the game would change. She's not a woman for plot purposes. She's not a woman for eye candy purposes; it's a first-person game and you almost never see her on screen. She just happens to be a woman.
Protagonist (Persona 3). I'm talking about the original game here, as I haven't yet played Reload. The Persona 3 protagonist doesn't have anywhere near the amount of personality that comes through in Persona 5's protagonist, but I still got a slight impression of his character. The Persona 3 protagonist generally comes across to me as clueless and eager to please, which is mildly endearing.
Protagonist (Persona 4). Again, I only got a faint sense of personality from Persona 4's protagonist, but there's still enough there for me to pick up on something: a quiet, serious, dedicated kid who cares very strongly about his friends. He also loves cats; that's important!
Sonic (Sonic the Hedgehog). Sonic gets an unfair advantage here because I used to watch The Adventures of Sonic the Hedgehog and read Sonic the Comic! But his animations still give him some cute personality as a silent protagonist, e.g. the way he gets visibly impatient if you leave him motionless.
Amaterasu (Okami). I considered putting Amaterasu in the 'basically indifferent to, but they get points for being cute' tier below! But, in addition to being cute, she gets extra points for the touch of personality in her reactions, and in being able to bite anyone.
Stanley (The Stanley Parable). As with Chell, Stanley is truly and completely silent, but the nature of the gameplay gives you an impression of his character: rebellious, contrary, curious. He's really only made interesting by the narrator's obsession with him, though.
Silent protagonists I'm basically indifferent to, but they get points for being cute:
Ori (Ori and the Blind Forest). Ori is, to be fair, very cute, and a little personality comes across in the story cutscenes. It's possible I'm ranking Ori down slightly because I hated the ending of Ori and the Will of the Wisps so much that it impacted my feelings about the entire series.
Dixie/Donkey/Diddy Kong (Donkey Kong Country). There's some personality in their animations, but I never became invested in them as characters.
Silent protagonists I'm indifferent to:
Frisk (Undertale). There's some cute personality in some of the ACT options, but overall I didn't get especially attached to Frisk.
Jak (Jak & Daxter). In the first game, I had no real interest in Jak; the most interesting thing about him is probably the fact that this quiet kid is friends with the non-stop chatterbox Daxter. (Which works out pretty well; as a quiet kid, I found it comfortable to be friends with other kids who were happy to talk without much input from me!) In Jak II he gained the ability to talk (and a lot of trauma) and immediately became a lot more interesting to me!
Reycho (World's End Club). This kid has basically no personality, but he escapes last place because he joined in the stupid 'A human, a human, a human!' dance that made me crack up.
Mario (Super Mario series). Mario is, of course, a classic videogame protagonist who has starred in a lot of well-crafted games! But I do not care about him as a character.
Separately, there's a 'this isn't a character; this is just me' section that doesn't really fit into the fondness ranking:
Protagonist (Pokémon). The protagonist of Pokémon games is just me. It's a kid, and it's often a boy; in Pokémon games where you choose the protagonist's gender, I'll just go with whichever protagonist I prefer the design of. But it's still me.
When I'm playing as a boy in Pokémon games, I usually name the protagonist Rakuni. (If I'm playing as a girl, of course, I'll go with Riona.) But 'Bulby is the protagonist's Bulbasaur' or 'Bulby is Rakuni's Bulbasaur' would be an absolutely insane thing to say. Bulby is my Bulbasaur.
There are Pokémon protagonist designs I like more than others; my favourite is the male protagonist (Hilbert) in Pokémon Black and White. But I can't rank the characters by fondness; they're all just me.
I'm not sure what conclusions I can draw from this exercise!
I suppose, looking back over this list, I find it interesting that my three favourite silent protagonists each caught my attention in different ways. Joker's personality shines through in his charming animations and fun dialogue options. Sunny's trauma and inner thoughts are conveyed to the player through the game's environments and mechanics. Kris is a mystery who you learn about primarily through the way other characters react to or talk about them.
So I suppose there are multiple ways to create an interesting silent protagonist! It's still rare for games to present me with a silent protagonist who really catches my attention, but it's good to know that it can be done.
It tends to put me off trying a videogame if the protagonist is silent. I often find it hard to get invested in silent protagonists, and that can really impair my enjoyment of a game. If I'm going to spend hours inhabiting a particular character, I'd like to care about that character!
However, in recent years, I've discovered a couple of silent protagonists who really clicked for me. I thought it might be interesting - for me, if no one else - to consider which silent protagonists work for me, and what makes them work.
Therefore: here's a list of silent protagonists from games I've played, in roughly descending order of fondness!
I'm defining 'silent protagonist' here as a character who hits both of the following points:
a) They are unvoiced or minimally voiced. They might have voiced action grunts or brief battle quotes, but they're never going to say an eloquent line of dialogue aloud.
b) If they speak at all, it's exclusively or almost exclusively through occasional dialogue options chosen by the player. They don't paraphrase or elaborate on the dialogue option; the text in the option is all you get.
I've omitted characters from games I never really played enough of to form a strong impression of the protagonist, e.g. Bloodborne and the various Zelda games I've unsuccessfully attempted to get into. I've also probably omitted some characters just because they slipped my mind.
Silent protagonists I love:
Protagonist (Persona 5). I've never seen another silent protagonist with quite as much personality as Joker. Plenty of voiced protagonists don't have as much personality as Joker. His animations are stylish and distinctive; his dialogue options are frequently hilarious. He's a bold, playful, sarcastic little shit and I love him.
Sunny (Omori). The game really immerses you in Sunny's head, in a very literal way. Although he never speaks, I got a strong impression of his fears and delusions and psychological struggles, and I ended up getting very attached to this kid. Omori doesn't typically give you choices more complex than 'yes/no', but I found it interesting that the game would sometimes offer yes/no choices as a way of indicating hesitation, fear or reluctance; there are times when just the fact that you're being offered the choice tells you something about Sunny's character, because it means he's torn between the two options.
Kris (Deltarune). I find Kris fascinating. There's something so strange and dark and unsettling about them, and the glimpses we get of their character paint an interestingly complicated picture. They're lonely, they're bored, they're an outcast, they're sentimental, they have a cruel streak, their friends mean a lot to them. The player, in their role as the one controlling the protagonist, is able to make Kris do things against their will, but it's unclear how Kris feels about the player's presence overall. I'm so interested to see how the rest of Deltarune goes.
Silent protagonists I like:
Chell (Portal). Chell is truly silent, never gets so much as a dialogue option, but the gameplay conveys an impression of her character as relentlessly determined. She also stands out to me for being a female silent protagonist, which I haven't seen many of! It often feels like protagonists aren't allowed to be female unless there's somehow a reason for them to be female, so I appreciate the fact that Chell is a woman despite the fact that, if she were a man, pretty much nothing about the game would change. She's not a woman for plot purposes. She's not a woman for eye candy purposes; it's a first-person game and you almost never see her on screen. She just happens to be a woman.
Protagonist (Persona 3). I'm talking about the original game here, as I haven't yet played Reload. The Persona 3 protagonist doesn't have anywhere near the amount of personality that comes through in Persona 5's protagonist, but I still got a slight impression of his character. The Persona 3 protagonist generally comes across to me as clueless and eager to please, which is mildly endearing.
Protagonist (Persona 4). Again, I only got a faint sense of personality from Persona 4's protagonist, but there's still enough there for me to pick up on something: a quiet, serious, dedicated kid who cares very strongly about his friends. He also loves cats; that's important!
Sonic (Sonic the Hedgehog). Sonic gets an unfair advantage here because I used to watch The Adventures of Sonic the Hedgehog and read Sonic the Comic! But his animations still give him some cute personality as a silent protagonist, e.g. the way he gets visibly impatient if you leave him motionless.
Amaterasu (Okami). I considered putting Amaterasu in the 'basically indifferent to, but they get points for being cute' tier below! But, in addition to being cute, she gets extra points for the touch of personality in her reactions, and in being able to bite anyone.
Stanley (The Stanley Parable). As with Chell, Stanley is truly and completely silent, but the nature of the gameplay gives you an impression of his character: rebellious, contrary, curious. He's really only made interesting by the narrator's obsession with him, though.
Silent protagonists I'm basically indifferent to, but they get points for being cute:
Ori (Ori and the Blind Forest). Ori is, to be fair, very cute, and a little personality comes across in the story cutscenes. It's possible I'm ranking Ori down slightly because I hated the ending of Ori and the Will of the Wisps so much that it impacted my feelings about the entire series.
Dixie/Donkey/Diddy Kong (Donkey Kong Country). There's some personality in their animations, but I never became invested in them as characters.
Silent protagonists I'm indifferent to:
Frisk (Undertale). There's some cute personality in some of the ACT options, but overall I didn't get especially attached to Frisk.
Jak (Jak & Daxter). In the first game, I had no real interest in Jak; the most interesting thing about him is probably the fact that this quiet kid is friends with the non-stop chatterbox Daxter. (Which works out pretty well; as a quiet kid, I found it comfortable to be friends with other kids who were happy to talk without much input from me!) In Jak II he gained the ability to talk (and a lot of trauma) and immediately became a lot more interesting to me!
Reycho (World's End Club). This kid has basically no personality, but he escapes last place because he joined in the stupid 'A human, a human, a human!' dance that made me crack up.
Mario (Super Mario series). Mario is, of course, a classic videogame protagonist who has starred in a lot of well-crafted games! But I do not care about him as a character.
Separately, there's a 'this isn't a character; this is just me' section that doesn't really fit into the fondness ranking:
Protagonist (Pokémon). The protagonist of Pokémon games is just me. It's a kid, and it's often a boy; in Pokémon games where you choose the protagonist's gender, I'll just go with whichever protagonist I prefer the design of. But it's still me.
When I'm playing as a boy in Pokémon games, I usually name the protagonist Rakuni. (If I'm playing as a girl, of course, I'll go with Riona.) But 'Bulby is the protagonist's Bulbasaur' or 'Bulby is Rakuni's Bulbasaur' would be an absolutely insane thing to say. Bulby is my Bulbasaur.
There are Pokémon protagonist designs I like more than others; my favourite is the male protagonist (Hilbert) in Pokémon Black and White. But I can't rank the characters by fondness; they're all just me.
I'm not sure what conclusions I can draw from this exercise!
I suppose, looking back over this list, I find it interesting that my three favourite silent protagonists each caught my attention in different ways. Joker's personality shines through in his charming animations and fun dialogue options. Sunny's trauma and inner thoughts are conveyed to the player through the game's environments and mechanics. Kris is a mystery who you learn about primarily through the way other characters react to or talk about them.
So I suppose there are multiple ways to create an interesting silent protagonist! It's still rare for games to present me with a silent protagonist who really catches my attention, but it's good to know that it can be done.
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It's possible I'm ranking Ori down slightly because I hated the ending of Ori and the Will of the Wisps so much that it impacted my feelings about the entire series.
One might argue that this is the sign of a failed Silent Protagonist? I disliked it as well, and one reason was that I didn't see it coming, nor did it feel right for Ori at that point in the story. Which suggests to me that they failed in getting their protagonist across as someone for whom the ending made sense in the context of the game. YMMV of course.
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I didn't see it coming, nor did it feel right for Ori at that point in the story. Which suggests to me that they failed in getting their protagonist across as someone for whom the ending made sense in the context of the game.
This sounds exactly right to me! It felt like the ending of a different story. Ori's priority throughout the game had been their sister; why was the ending suddenly more concerned with the fate of the forest? I found the resolution incredibly unsatisfying because it felt like it was resolving the wrong questions.
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I'd also add a category for games where there is no in-world protagonist and you participate in the game in a more abstract way. Case of the Golden Idol has you investigating crimes, but you're not a detective or really present in any way, you're just an observer, and there is no representation of you in the game world. This is more common in strictly puzzle games (who is the "protagonist" in Tetris?) but apparently it can be done in games with a narrative too.
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(Anonymous) 2024-10-14 05:50 pm (UTC)(link)no subject
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I've definitely enjoyed games without protagonists, or with protagonists who don't have much character, but it's rare for me to get fannishly into them. When I write fanfiction, it's usually from the perspective of the protagonist, to a startlingly large extent. (Just took a quick look; of the last thirty videogame fics I posted, 80% were written from the perspective of the main playable character.) I suppose maybe that's because the game itself gives me the experience of being in their perspective. If the protagonist doesn't grab me, I'm going to have to put in the work to get into the perspective of a character I haven't already seen through the eyes of!
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(Anonymous) 2024-10-14 06:09 pm (UTC)(link)(PLOT SPOILERS FOR BOTH GAMES FOLLOW)
The first game is set in a place called The Junkyard, where everybody really has very little personality and through the presence of a girl named Sera who awakens in the Junkyard, they themselves start to awaken to their emotions (Serph seemingly aside).
There's a part in the first game where as part of a puzzle the game tells a story, two parts of which are here.
https://www.youtube.com/watch?v=Fn7m4hwSm24&list=PLECF5CF0A66BCF20B&index=34 - 1 min 15 seconds
https://www.youtube.com/watch?v=wV45ZAxg108&list=PLECF5CF0A66BCF20B&index=35 - 27 seconds
This initially seems to be pretty disconnected from anything other than the fact the narrator is Sera's voice. There is a bit of an allegory going on that the "good prince" is Serph (grey-haired silent protag) and the "evil prince" is Heat (the red head).
Later on, it becomes apparent that the Junkyard was constructed from Sera's memories and views from her time in a lab, where she was effectively an experiment. In the second game (which takes place in the real world, not the Junkyard), there's a Big Plot cutscene about her time in that lab. The most surprising thing about this cutscene is that, in it, Serph talks, and you realise quite how manipulated and wrong that interpretation in those earlier two clips are. It's just a really cool moment and a great way to really throw a wrench at that silent protagonist concept and really make you question your views up until then. Link below:
https://youtu.be/Jx_938IdvJQ?si=oHzE784zWD3RGkT_&t=132 - a bit short of 3 minutes from where I've started the time
-timydamonkey
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(Imagine if the Legend of Zelda series ever got a cutscene where Link spoke. Riots in the streets.)
I like the concept of characters starting out without much personality and then awakening to it, too!
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(Anonymous) 2024-10-14 09:18 pm (UTC)(link)There are some really good ideas in the Digital Devil Saga games, but they're also really weird. (At one point you basically do a fusion dance and also there's a cat who's kind of you. And did I mention that in the Junkyard they're all technically cannibals (though mostly as they turn into demonic cannibals)? Like seriously, it's a plot point. Argilla refuses to be a cannibal for a while and therefore can't learn new skills, because only eating people gives you knowledge! DIGITAL DEVIL SAGA.)
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Interesting! Good subtlety and nuance to the writing there!
Yeah, a lot of media is very stuck on the idea of default people being cishet white men, and having a character be a woman without needing any more justification than "some people are women" is good.
My nephew, who has passionate opinions about Luigi, would disagree.
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It's a really interesting touch! The game doesn't usually ask 'do you want to leave?' when you attempt to depart an area, so, when I tried to walk away from a warm scene and the game asked 'do you want to leave?', it really conveyed that the protagonist was reluctant to leave.
Yeah, a lot of media is very stuck on the idea of default people being cishet white men, and having a character be a woman without needing any more justification than "some people are women" is good.
Exactly! I've seen it said that Chell is meaningless from a representation standpoint, because she might as well be a man, or be white, and nothing would change. But I think it's still meaningful that she isn't the same sort of protagonist we see everywhere else. A lot of games would go 'this character could be anyone, default to white male', and it's refreshing that Portal went 'actually, if this character could be anyone, they don't have to be male or white'.
To be honest, I do find Luigi more interesting than Mario! Just the fact that he lives in Mario's shadow is enough to make him feel more distinctive. Which seems contradictory, but it's true!
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(the personality I thought he had from the game was pretty close to how the later P4 anime portrayed him, actually--they effectively had him as the weirdest possible version you could come up with based on canonical options, and that felt right.)
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I recently finished Legend of Zelda: Echoes of Wisdom. I bring this up because it has the notable distinction of being the first (Nintendo sanctioned and/or non-Musou) game in the franchise where you play as Zelda, not Link. This allowed them to give Link, who is normally the most silent of silent protagonists, a clear backstory and motivation and even lean into some of the silent protag tendencies and explain why this version of the character had those tendencies. It was very clever and loving and I really appreciated it.
(No spoilers, but your comment of, "Imagine if the Legend of Zelda series ever got a cutscene where Link spoke. Riots in the streets," made me laugh for tangentially related reasons.)
I haven't played most of the games you've listed. I've nothing else to add. 😀
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Joker and Yu are great examples. I also became more attached to Yuki with Reload, when in the original P3 I had a harder time since it felt like he was really Chameleoning through every interaction he had.
Link is a weird case because as the games go on he gets more and more of a personality. The Breath of the Wild/Tears of the Kingdom duology, especially taking Age of Calamity into consideration, give us one of the most defined incarnations we've ever had and hint as a lot of depth and trauma and just-- really solid things that I really appreciate as a long time fan.
The protagonist from Digital Devil Saga is silent, but the second game in the duology does some really interesting things with it that I don't wanna spoil. It's a lot of fun though.
Overall, I feel about protagonists in games as I do about romance options. I'd prefer the plot to develop these things over having a more barebones "it's what you want" scenario, but when done well, I'm here for it. But I think a silent protag has a much steeper hill to climb to make me care about them, opposed to if they had literally anything else going on.
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I found myself thinking a lot about Link while writing my silent protagonist list; he's such a famous and influential silent protagonist that his absence felt like a real hole in this post. The Legend of Zelda series is one I've never quite managed to get into, sadly, despite several short-lived attempts, so I couldn't speak about Link with any authority. I've been curious about how he feels as a silent protagonist to fans of the series, so it's interesting to hear these thoughts on him!
But I think a silent protag has a much steeper hill to climb to make me care about them, opposed to if they had literally anything else going on.
It's a real challenge! I can understand having a silent protagonist in 'the protagonist is basically just you' games like Pokémon or Animal Crossing, but I'm a little surprised they're still such an enduring tradition even in heavily story-focused games; it seems like having a silent protagonist would make writing the game's story and interactions so much harder.