Riona (
rionaleonhart) wrote2013-06-30 08:13 pm
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Glitch Found In Darkness. Awakening Dark Glitch.
Out-of-Context Theatre, Text Messages from My Housemate Edition:
I'm running late could you turn the oven off? You can leave Will Graham in there to keep warm though.
I've started playing unsettlingly violent post-apocalyptic survival game The Last of Us, which is quite a weird experience, not least because I've been playing so much Kingdom Hearts recently. Kingdom Hearts and The Last of Us are very different games.
Not that that's kept my mind from trying to combine them. Imagine The Last of Us with the same serious tone, the same realistic graphics, but you fight with a Keyblade. And you get the Kingdom Hearts cartoony effects on every strike, too.
I'm not very far yet; I've only just met Ellie. I have, however, played enough to know that, as I suspected prior to playing, I am not very good at The Last of Us. It demands quite a bit of stealth. I possess exactly no stealth. At one point I attempted a stealth kill on a guy who had his back to me... while he was in conversation with another guy. A MAGNIFICENT DISPLAY OF SNEAKINESS. NOBODY COULD SUSPECT A THING.
(I may be slightly playing this game on Easy mode. I'm not usually an easy-mode person, but all my pride as a gamer goes out of the window when I'm playing scary things.)
The Last of Us is very recognisably made by the same team as Uncharted, but it doesn't feel like an Uncharted game. The Uncharted games never quite take themselves seriously; The Last of Us is extremely straight-faced. I think that's why I have to imagine Keyblades into it; at a certain level of seriousness, I start desperately searching for ways to make things lighter.
There's some really nice detail in this game. At the very beginning (the opening was very good and very unsettling), I was struck by the way the body language of the character you were controlling changed when she realised that something was wrong. It's also quite cool that your eyes take a moment to adjust when you move from a dimly-lit area to a bright one.
This attention to detail does cause a bit of a problem in one respect, though. When a character is speaking off-camera, their voice will sound slightly distant and indistinct. It's a cool idea, but not necessarily a good one. When Ellie tried to speak to me just after we'd met, I had three choices: I could carry on down the corridor we were in, which meant that she'd be off-camera and I might not be able to make out what she said, or I could stop to listen to her, which would slow down the pace of the game, or I could jog backwards whilst conversing with her, which would be immersion-breaking; when you're in a dangerous environment, you generally keep your eyes on where you're going. Might end up having to turn subtitles on, which I don't really want to do; they'd be a distraction during cutscenes. We'll see.
I'm running late could you turn the oven off? You can leave Will Graham in there to keep warm though.
I've started playing unsettlingly violent post-apocalyptic survival game The Last of Us, which is quite a weird experience, not least because I've been playing so much Kingdom Hearts recently. Kingdom Hearts and The Last of Us are very different games.
Not that that's kept my mind from trying to combine them. Imagine The Last of Us with the same serious tone, the same realistic graphics, but you fight with a Keyblade. And you get the Kingdom Hearts cartoony effects on every strike, too.
I'm not very far yet; I've only just met Ellie. I have, however, played enough to know that, as I suspected prior to playing, I am not very good at The Last of Us. It demands quite a bit of stealth. I possess exactly no stealth. At one point I attempted a stealth kill on a guy who had his back to me... while he was in conversation with another guy. A MAGNIFICENT DISPLAY OF SNEAKINESS. NOBODY COULD SUSPECT A THING.
(I may be slightly playing this game on Easy mode. I'm not usually an easy-mode person, but all my pride as a gamer goes out of the window when I'm playing scary things.)
The Last of Us is very recognisably made by the same team as Uncharted, but it doesn't feel like an Uncharted game. The Uncharted games never quite take themselves seriously; The Last of Us is extremely straight-faced. I think that's why I have to imagine Keyblades into it; at a certain level of seriousness, I start desperately searching for ways to make things lighter.
There's some really nice detail in this game. At the very beginning (the opening was very good and very unsettling), I was struck by the way the body language of the character you were controlling changed when she realised that something was wrong. It's also quite cool that your eyes take a moment to adjust when you move from a dimly-lit area to a bright one.
This attention to detail does cause a bit of a problem in one respect, though. When a character is speaking off-camera, their voice will sound slightly distant and indistinct. It's a cool idea, but not necessarily a good one. When Ellie tried to speak to me just after we'd met, I had three choices: I could carry on down the corridor we were in, which meant that she'd be off-camera and I might not be able to make out what she said, or I could stop to listen to her, which would slow down the pace of the game, or I could jog backwards whilst conversing with her, which would be immersion-breaking; when you're in a dangerous environment, you generally keep your eyes on where you're going. Might end up having to turn subtitles on, which I don't really want to do; they'd be a distraction during cutscenes. We'll see.